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1.4.4
(Includes 1.4.3)
- Creepers now drop music disc "11"
- The missing music disc “where are we now” is now available, but called “wait”
- Over 120 bugs and glitches fixed
Notable bug fixes (Complete list):
- Random falling damage due to lag fixed
- Falling damage when riding minecarts fixed
- Enchanted book exploit fixed
- Slimes have correct collision box
- Signs no longer lose their text client-side
New Bugs:
Some players cannot connect to a lan world (shows 0.0.0.0:******)
1.4.2
- Improved server list
- Server IPs can now be hidden individually when editing or adding a server
- Server version is now displayed left of the connection bars
- Server ping tooltip now shows if the server and client have mismatching protocol versions
- Mismatching servers cant be joined
- Improved settings menu
- Renamed Chat Settings to Multiplayer Settings
- Added an option for cape-owners to hide their capes in-game
- Added Fullscreen and VSync toggles
- Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
- Improved F3 mode
- The piechart is now shown when using shift+F3 instead of vice versa
- Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
- Now shows which chunk and where in that chunk the player is in on X and Z values
- Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
- Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
- Updated language files
Gameplay
- Improved Multiplayer
- Spawn protection now is disabled if theres nothing in ops.txt
- Spawn protection radius can now be changed in the server.properties file
- Improved Creative inventory
- Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
- Items can now be shift-clicked around on the survival inventory screen
- Improved General inventory
- Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
- Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
- Added & improved a few commands
- Added
/difficulty
command to change difficulty[1]/difficulty 0
= peaceful/difficulty 1
= easy/difficulty 2
= normal/difficulty 3
= hard
- Toggling PvP[2]
- Added
/spawnpoint
to change your own or other players spawnpoint to where you are standing or to specified coordinates/spawnpoint
<player> <x> <y> <z>
- Added
/w
, an alias for/tell
- Added
/weather
to change the current weather and optionally set the duration for the new weather/weather [clear | rain | thunder] <time>
- Added
/gamerule
<gamerule> <true/false> to look up and change gamerules regarding Command Block output/gamerule doFireTick
- Whether fire should spread/gamerule doMobLoot
- Whether mobs should drop items/gamerule doMobSpawning
- Whether mobs should naturally spawn/gamerule doTileDrops
- Whether blocks should have drops (does not work for paintings)/gamerule keepInventory
- Whether the player should keep items in their inventory if they die./gamerule mobGriefing
- Whether creepers, endermen and withers should be able to change blocks.
- Added
/clear
to clear a specified players entire inventory or remove only one block/item from it - Changed
/xp
so it can be used to give and take entire experience levels by appending "L" to the number - Changed
/tp
to work with relative coordinates
- Added
- Added command target selectors[3][4][5]
- Available selectors:
@p
- Closest player@a
- All players@r
- Random player
- Can have arguments specified in
[]
using the syntaxx=0
, wherex
is the argument - Available arguments:
x,y,z
- Coordinatesr
- Rangem
- Gamemodel
- Minumum experience levellm
- Maximum experience levelrm
- Minimum range
- Special argument only usable with
@a
:c
- the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
- Available selectors:
- Updated the sound engine
- Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
- Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
- Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
- Added sounds for curing a zombie, infecting a villager and a remedy sound.
- Added sounds for setting things on fire and shearing sheep
- Added sounds for climbing ladders and riding minecarts
- Added a sound for levelling up which is played every 5 levels
- Added constant noise to liquids
- Improved Portals
- Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
- Entities will pass through instantly, but at a longer "cooldown"[9]
- Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
- Portals will teleport an entity relative to where it entered[11][12]
- Players are now positioned correctly when going through Nether Portals
- Nether Portals are now instant for players in Creative mode
- Improved Adventure mode
- Blocks can now be mined with the proper tools
- Blocks can now be placed
- Improved Breeding
- You can now restore a desolate village or create a completely new village[14]
- Added & changed many minor things
- Added Boss Names above boss health bars
- Experience is now awarded for fishing and breeding
- Worlds can now be re-created from the world selection screen
- Changed many items, improving item icon style to be more consistent
- Items spawned using
/give
are picked up almost instantly now - Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can despawn
- Fixed many bugs
- Fixed
/me
command only working for ops - Fixed
/tell
not working correctly - Partially cured lighting glitches
- Fixed held items being colored when wearing tinted blocks/armor
- Fixed the second layer on skins not being placed correctly when sneaking
- Blazes now properly spawn in Nether Fortresses
- Fixed pets teleporting around randomly
- Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
- Fixed entities in minecarts becoming invisible
- Fixed mobs randomly suffocating
- Fixed stairs, slabs & fences glitching visually sometimes
- Fixed mobs falling through blocks
- Fixed wet wolves looking way too scary
- Fixed
World Generation
- Customizable World generation[16]
- Made superflat worlds customizable[17][18]
- Are now made up of layers specified with block id, data value and height
- Biome can now be changed
- All generation settings are stored in a preset, which can be shared and re-used
- Terrain can now be decorated and structures other than villages can spawn
- Default presets:
- Classic Flat -
2;7,2x3,2;1;village
- Tunnelers Dream -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld -
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom -
2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit -
2;2x4,3x3,2;1;biome_1,village
- Desert -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready -
- Classic Flat -
- Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (
35
) and can additionally have:2
appended to specify2
as the data value. Before that, you can put2x
to specify that this layer should be put2
times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
- Added Witch Huts in swamps[19]
- Silverfish blocks now rarely generate in Extreme Hills biomes
- On average, nearly one Silverfish block is generated per Extreme Hills chunk
- Carrots and potatoes can now be found growing in villages [20]
Blocks & Items
- Command blocks
- Runs editable commands when triggered by redstone
- Intended for adventure maps
- Can only be edited by OPs, as long as
enable-command-block
in server.properties is enabled - Only obtainable using
/give playername 137
[21][22] - Can operate in silent mode where it doesnt display commands in the chat box. [23]
- Beacons
- Intended as an endgame block
- Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
- Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
- Has to be directly exposed to skylight to work
- Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
- Viable materials are iron, gold, diamond and emerald blocks
- Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
- Unlockable effects, with increasing amount of required layers of blocks required:
- Speed and Haste
- Resistance and Jump Boost
- Strength
- When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
- This second status effect is Regeneration or tier II of the previously chosen effect
- Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
- Anvils[24]
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments will be removed and only the first one will be kept
- Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but cant be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
- Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
- Mob Spawners
- Added a few NBT tags to change a few key spawning rules
- Range can now be changed
- Maximum amount of spawned entities within spawning range can now be changed
- Horizontal spawning radius can now be changed
- Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
- Added an NBT tag for mobs to decide whether they can despawn
- Added an NBT tag for mobs to decide whether they are invincible
- Repeaters
- Can now be locked by powering their sides with another repeater
- When locked, they show a little bedrock barrier in place of the delay indicator torch and wont change their output signal
- Flower Pots [26]
- Cobblestone Walls [28]
- Available in cobblestone and moss stone variants
- Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside log.
- Stairs
- Now connect to other stairs to form corner stairs [29]
- Item Frames [30]
- Paintings
- Added Wither painting
- Mob Heads [35]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on walls
- Can be worn
- Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Players Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
- Trapdoors
- Can now be placed on the top half of blocks [36]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- Wooden Buttons
- Additionally can be activated by arrows
- Requires 1 wooden plank to craft
- Fire
- Now spreads more aggressively depending on difficulty[37]
- Saplings
- Decreased hitbox size
- TNT
- Is now triggered by flaming arrows
- Potatoes
- Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
- Carrots
- Can be planted on hydrated soil and drop 2-4 carrots when fully grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a golden carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger points
- Carrot on a Stick
- Used to control pigs
- When held, it dictates the direction pigs players are riding will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs
- Pigs start slow but end up going about 5 blocks per second[38]
- Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
- To craft, the carrot must be placed at a diagonal below the fishing rod[41]
- Pumpkin Pie [42]
- Nether Star
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [43]
- Effect now hides the nametag and cape[44]
- Mobs only attack you when you walk into them or attack them
- Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
- Potions
- Can now have any available potion effects, level and duration
- Data are saved using NBT tags, but potions retain their original color
- Maps
- Are now crafted as an Empty Map and will become a real map by right-clicking
- Start out at their closest zoom level and can be extended by adding more paper [45]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra copy of the map [46]
- Removed text overlay
- Are labelled Map #0 and so on
- Now align to a grid and can be stacked to 64
- When outside a maps range, the player is displayed as a small circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors [47] [48]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armors tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
Mobs
- Wither
- Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
- Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
- After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
- Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
- Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
- When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players health bars hearts black
- Constantly regenerates health
- Gains Wither armor when taken down to half health, making it immune to arrows
- Drops a Nether Star when killed
- Darkens the sky when spawned in the Overworld
- Wither Skeletons
- Carry and rarely drop Stone swords when killed by players
- Drop bones, coal, and rarely wither skulls
- Give players Wither effect when hitting them
- Spawn in Nether Fortresses
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- Witch
- Looks like an offshoot villager
- Throws splash potions of poison, slowness, weakness and instant damage at players
- Holds a potion and wiggles its magical nose with a wart on it when attacking
- Has a hat, which sometimes emits particles
- Regenerates health over time
- Drinks potions of instant health and fire resistance to defend themselves in combat
- Is immune to 80% of splash potions effects
- Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
- Has a chance to drop the potion it is holding if killed by players
- Spawn in Witch Huts in swamps
- Bats[63]
- Hang on the ceiling when idle, starts flying when players come near
- Spawn in dark caves
- Sleep at day
- Dont trigger pressure plates or tripwire
- Tamed wolves
- Their collars can now be dyed by right-clicking the wolf with dye [64]
- Iron Golems
- Now attack creepers, Slimes and Magma Cubes
- All hostile mobs
- Will now jump down to players as long as they can survive the fall
- Depending on difficulty, they are willing to take more damage
- Creepers
- Will start exploding when they hit the ground, with explosions being more imminent with higher falls
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
- Zombies
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
- Infected baby villagers turn into baby villager zombies [81][82]
- Baby zombies are 50% faster, dont age, dont burn up in the sun and can wear armor[83][84][85][86][87]
- Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
- Now rarely spawn holding iron swords or iron shovels
- When holding something in their hands, their arms move upwards when attacking
- Added baby zombie, which is only spawnable using mods or third-party tools
- Will now rarely drop carrots and potatoes when killed by players
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.[89]
- Skeletons
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [90][91][92][93][94][95][96][97][98] - Items that are picked up will have a 100% chance of dropping after dying[99] - When killed, they drop what they are holding [100] [101]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.[89]
- Zombie Pigmen
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [102][103][104][105][106][107][108][109][110] - Items that are picked up will have a 100% chance of dropping after dying[111] - When killed, they drop what they are holding [112] [113]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now rarely carry enchanted golden swords
- Dropped Golden Swords now sometimes are damaged
- Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
- Villagers
- Improved villagers to make them more self-aware[114]
- All villagers of one village can now like and dislike specific players [115]
- Will like players more for trading with them [116]
- Will like players less for hurting them or their golems
- When players are really disliked, iron golems of that village can become aggressive towards those players
- After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
- Changed and added some trades to counteract emerald farming and improve gameplay
- Will show particle effects indicating a change of liking towards a player
- Pigs
- Can now accelerate to up to 5 m/s
- Now drop their saddle when killed
- Slimes
- Now spawn in swamps at night
- Sheep
- Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)