Minecraft

Minecraft poze,servere,moduri

 

Buna

Daca doriti sa descarcati MINECRAFT gratis folositi linkul de mai jos:

http://www.mediafire.com/?9g0bknuk77pkcar

 

1.4.4

(Includes 1.4.3)

  • Creepers now drop music disc "11"
  • The missing music disc “where are we now” is now available, but called “wait”
  • Over 120 bugs and glitches fixed

Notable bug fixes (Complete list):

  • Random falling damage due to lag fixed
  • Falling damage when riding minecarts fixed
  • Enchanted book exploit fixed
  • Slimes have correct collision box
  • Signs no longer lose their text client-side

New Bugs:

Some players cannot connect to a lan world (shows 0.0.0.0:******)


1.4.2

  • Improved server list
    • Server IPs can now be hidden individually when editing or adding a server
    • Server version is now displayed left of the connection bars
    • Server ping tooltip now shows if the server and client have mismatching protocol versions
    • Mismatching servers cant be joined
  • Improved settings menu
    • Renamed Chat Settings to Multiplayer Settings
    • Added an option for cape-owners to hide their capes in-game
    • Added Fullscreen and VSync toggles
    • Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
  • Improved F3 mode
    • The piechart is now shown when using shift+F3 instead of vice versa
    • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
    • Now shows which chunk and where in that chunk the player is in on X and Z values
    • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
    • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Updated language files

Gameplay

  • Improved Multiplayer
    • Spawn protection now is disabled if theres nothing in ops.txt
    • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory
    • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
    • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory
    • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
    • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands
    • Added /difficulty command to change difficulty[1]
      • /difficulty 0 = peaceful
      • /difficulty 1 = easy
      • /difficulty 2 = normal
      • /difficulty 3 = hard
    • Toggling PvP[2]
    • Added /spawnpoint to change your own or other players spawnpoint to where you are standing or to specified coordinates
      • /spawnpoint <player> <x> <y> <z>
    • Added /w, an alias for /tell
    • Added /weather to change the current weather and optionally set the duration for the new weather
      • /weather [clear | rain | thunder] <time>
    • Added /gamerule <gamerule> <true/false> to look up and change gamerules regarding Command Block output
      • /gamerule doFireTick - Whether fire should spread
      • /gamerule doMobLoot - Whether mobs should drop items
      • /gamerule doMobSpawning - Whether mobs should naturally spawn
      • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
      • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
      • /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
    • Added /clear to clear a specified players entire inventory or remove only one block/item from it
    • Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
    • Changed /tp to work with relative coordinates
  • Added command target selectors[3][4][5]
    • Available selectors:
      • @p - Closest player
      • @a - All players
      • @r - Random player
    • Can have arguments specified in [] using the syntax x=0, where x is the argument
    • Available arguments:
      • x,y,z - Coordinates
      • r - Range
      • m - Gamemode
      • l - Minumum experience level
      • lm - Maximum experience level
      • rm - Minimum range
    • Special argument only usable with @a:
      • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
  • Updated the sound engine
  • Improved Portals
    • Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
    • Entities will pass through instantly, but at a longer "cooldown"[9]
    • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
    • Portals will teleport an entity relative to where it entered[11][12]
    • Players are now positioned correctly when going through Nether Portals
    • Nether Portals are now instant for players in Creative mode
  • Improved Adventure mode
    • Blocks can now be mined with the proper tools
    • Blocks can now be placed
  • Improved Breeding
  • You can now restore a desolate village or create a completely new village[14]
  • Added & changed many minor things
    • Added Boss Names above boss health bars
    • Experience is now awarded for fishing and breeding
    • Worlds can now be re-created from the world selection screen
    • Changed many items, improving item icon style to be more consistent
    • Items spawned using /give are picked up almost instantly now
    • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
    • Added an NBT tag for items to have lores
    • Added an NBT tag for mobs to decide whether they can despawn
  • Fixed many bugs
    • Fixed /me command only working for ops
    • Fixed /tell not working correctly
    • Partially cured lighting glitches
    • Fixed held items being colored when wearing tinted blocks/armor
    • Fixed the second layer on skins not being placed correctly when sneaking
    • Blazes now properly spawn in Nether Fortresses
    • Fixed pets teleporting around randomly
    • Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
    • Fixed entities in minecarts becoming invisible
    • Fixed mobs randomly suffocating
    • Fixed stairs, slabs & fences glitching visually sometimes
    • Fixed mobs falling through blocks
    • Fixed wet wolves looking way too scary

World Generation

  • Customizable World generation[16]
  • Made superflat worlds customizable[17][18]
    • Are now made up of layers specified with block id, data value and height
    • Biome can now be changed
    • All generation settings are stored in a preset, which can be shared and re-used
    • Terrain can now be decorated and structures other than villages can spawn
    • Default presets:
      • Classic Flat - 2;7,2x3,2;1;village
      • Tunnelers Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
      • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
      • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
      • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
      • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
      • Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
      • Redstone Ready -
    • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
  • Added Witch Huts in swamps[19]
  • Silverfish blocks now rarely generate in Extreme Hills biomes
    • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can now be found growing in villages [20]

Blocks & Items

  • Command blocks
    • Runs editable commands when triggered by redstone
    • Intended for adventure maps
    • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
    • Only obtainable using /give playername 137[21][22]
    • Can operate in silent mode where it doesnt display commands in the chat box. [23]
  • Beacons
    • Intended as an endgame block
    • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
    • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
      • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
    • Has to be directly exposed to skylight to work
    • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
    • Viable materials are iron, gold, diamond and emerald blocks
    • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
    • Unlockable effects, with increasing amount of required layers of blocks required:
      • Speed and Haste
      • Resistance and Jump Boost
      • Strength
    • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
      • This second status effect is Regeneration or tier II of the previously chosen effect
    • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils[24]
    • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
    • Tools can also be repaired using one piece of their material
    • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
    • Conflicting enchantments will be removed and only the first one will be kept
    • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
    • Can be placed in 4 orientations, but cant be moved by pistons
    • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
      • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
    • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
    • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners
    • Added a few NBT tags to change a few key spawning rules
    • Range can now be changed
    • Maximum amount of spawned entities within spawning range can now be changed
    • Horizontal spawning radius can now be changed
    • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
    • Added an NBT tag for mobs to decide whether they can despawn
    • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters
    • Can now be locked by powering their sides with another repeater
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and wont change their output signal
  • Flower Pots [26]
  • Cobblestone Walls [28]
    • Available in cobblestone and moss stone variants
    • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
    • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs
    • Changed placement: Instead of facing the player, it will face the surface it is placed on
    • Place it on the side of a block to get a sideways log.
    • Place it on the top or bottom of a block to get a topside log.
  • Stairs
    • Now connect to other stairs to form corner stairs [29]
  • Item Frames [30]
    • All items and blocks can be framed [31]
    • Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
    • Mounted maps show markers on copies of that map
    • Using pick block on it gives the framed item/block, but only works in Creative
  • Paintings
    • Added Wither painting
  • Mob Heads [35]
    • Are very rarely dropped when mobs are killed by players
    • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
    • Can be put on the ground in 16 orientations and hung on walls
    • Can be worn
    • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Players Head"
      • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors
    • Can now be placed on the top half of blocks [36]
    • Placement works similar to that of slabs and stairs
  • Buttons
    • Now stays active for 0.2 seconds longer
    • New crafting recipe – Only 1 stone block required
  • Wooden Buttons
  • Fire
    • Now spreads more aggressively depending on difficulty[37]
  • Saplings
    • Decreased hitbox size
  • TNT
    • Is now triggered by flaming arrows
  • Potatoes
    • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
    • Can be grown instantly using bonemeal
    • Can be Smelted to receive a baked potato
    • Rarely drop poisoned potatoes
    • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots
    • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
    • Can be grown instantly using bonemeal
    • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
    • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick
    • Used to control pigs
    • When held, it dictates the direction pigs players are riding will head in
    • Nearby pigs flock towards players holding it
    • Slowly loses durability when riding pigs
    • Pigs start slow but end up going about 5 blocks per second[38]
    • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
    • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
    • To craft, the carrot must be placed at a diagonal below the fishing rod[41]
  • Pumpkin Pie [42]
    • Restores 4 hunger points
    • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star
    • Drops from Withers
    • Used to craft the Beacon
    • Glows like an enchanted item
  • Night Vision Potion
    • Brewed by adding a Golden Carrot to an Awkward Potion
  • Invisibility Potion [43]
    • Effect now hides the nametag and cape[44]
    • Mobs only attack you when you walk into them or attack them
    • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
    • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions
    • Can now have any available potion effects, level and duration
    • Data are saved using NBT tags, but potions retain their original color
  • Maps
    • Are now crafted as an Empty Map and will become a real map by right-clicking
    • Start out at their closest zoom level and can be extended by adding more paper [45]
    • Players see other players moving around on the same map
    • Craft an existing map with an empty map to receive an extra copy of the map [46]
    • Removed text overlay
    • Are labelled Map #0 and so on
    • Now align to a grid and can be stacked to 64
    • When outside a maps range, the player is displayed as a small circle at the edge
  • Armor
    • Diamond Armor sleeves now have a notch on the inner side
    • Completely revamped leather armor
  • Leather Armor
    • Can now be dyed in 16,777,216 potential different colors [47] [48]
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armors tooltip will display ‘’Dyed’’
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color

Mobs

  • Wither
    • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
    • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
    • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
    • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
    • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
    • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players health bars hearts black
    • Constantly regenerates health
    • Gains Wither armor when taken down to half health, making it immune to arrows
    • Drops a Nether Star when killed
    • Darkens the sky when spawned in the Overworld
  • Wither Skeletons
    • Carry and rarely drop Stone swords when killed by players
    • Drop bones, coal, and rarely wither skulls
    • Give players Wither effect when hitting them
    • Spawn in Nether Fortresses
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Witch
    • Looks like an offshoot villager
    • Throws splash potions of poison, slowness, weakness and instant damage at players
    • Holds a potion and wiggles its magical nose with a wart on it when attacking
    • Has a hat, which sometimes emits particles
    • Regenerates health over time
    • Drinks potions of instant health and fire resistance to defend themselves in combat
    • Is immune to 80% of splash potions effects
    • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
    • Has a chance to drop the potion it is holding if killed by players
    • Spawn in Witch Huts in swamps
  • Bats[63]
    • Hang on the ceiling when idle, starts flying when players come near
    • Spawn in dark caves
    • Sleep at day
    • Dont trigger pressure plates or tripwire
  • Tamed wolves
    • Their collars can now be dyed by right-clicking the wolf with dye [64]
  • Iron Golems
  • All hostile mobs
    • Will now jump down to players as long as they can survive the fall
    • Depending on difficulty, they are willing to take more damage
  • Creepers
    • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
    • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
      • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
    • Infected baby villagers turn into baby villager zombies [81][82]
    • Baby zombies are 50% faster, dont age, dont burn up in the sun and can wear armor[83][84][85][86][87]
    • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
    • Now rarely spawn holding iron swords or iron shovels
    • When holding something in their hands, their arms move upwards when attacking
    • Added baby zombie, which is only spawnable using mods or third-party tools
    • Will now rarely drop carrots and potatoes when killed by players
    • Have a 25% chance of spawning with a pumpkin on their head during Halloween.[89]
  • Skeletons
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [90][91][92][93][94][95][96][97][98] - Items that are picked up will have a 100% chance of dropping after dying[99] - When killed, they drop what they are holding [100] [101]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
    • Have a 25% chance of spawning with a pumpkin on their head during Halloween.[89]
  • Zombie Pigmen
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [102][103][104][105][106][107][108][109][110] - Items that are picked up will have a 100% chance of dropping after dying[111] - When killed, they drop what they are holding [112] [113]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now rarely carry enchanted golden swords
    • Dropped Golden Swords now sometimes are damaged
    • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers
    • Improved villagers to make them more self-aware[114]
    • All villagers of one village can now like and dislike specific players [115]
    • Will like players more for trading with them [116]
    • Will like players less for hurting them or their golems
    • When players are really disliked, iron golems of that village can become aggressive towards those players
    • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
    • Changed and added some trades to counteract emerald farming and improve gameplay
    • Will show particle effects indicating a change of liking towards a player
  • Pigs
    • Can now accelerate to up to 5 m/s
    • Now drop their saddle when killed
  • Slimes
    • Now spawn in swamps at night
  • Sheep
    • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)